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Best Nature For Hisuian Zorua


Standard Level Up

Level Assail Proper noun Type Cat. Att. Acc. PP Effect %
Scratch Scratch - Normal-type Scratch: Physical Move forty 100 35 --
Difficult, pointed, sharp claws rake the target to inflict damage.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
iv Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the aforementioned move twice in a row.
viii Hone Claws Hone Claws - Dark-type Hone Claws: Other Move -- 101 fifteen --
The user sharpens its claws to boost its Assault stat and accuracy.
12 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
The target is raked with precipitous claws or scythes quickly two to five times in a row.
16 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
20 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use merely assail moves for 3 turns.
24 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target'due south held item, and that item tin can't exist used in that battle. The move does more impairment if the target has a held item.
28 Imitation Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
32 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its trunk to motion faster. This sharply raises the Speed stat.
36 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
twoscore Night Stupor Night Daze - Dark-type Night Daze: Special Move 85 95 10 40
The user lets loose a pitch-blackness shock wave at its target. This may also lower the target'due south accurateness.
44 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its encephalon by thinking bad thoughts. This sharply raises the user'due south Sp. Atk stat.
48 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target'due south power confronting it. The higher the target'southward Assail stat, the greater the impairment information technology deals.

Technical Machine Attacks

TM # Assault Name Blazon Cat. Att. Acc. PP Upshot %
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, and so attacks on the side by side turn.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user'southward HP and heals whatever status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if information technology already holds an particular.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 fifteen 30
This set on can be used but if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its hazard of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face up to harshly lower its Speed stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 fifteen --
If it is the opposite gender of the user, the target becomes infatuated and less probable to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 v --
The user summons a heavy rain that falls for v turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM34 Sunny 24-hour interval Sunny Day - Fire-type Sunny Day: Other Move -- 101 five --
The user intensifies the sun for five turns, powering upwardly Fire-blazon moves. It lowers the power of Water-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move lxx 100 20 --
This attack move doubles its ability if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM42 Revenge Revenge - Fighting-type Revenge: Physical Move lx 100 10 --
This attack motility's ability is doubled if the user has been hurt past the opponent in the aforementioned turn.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move too known past the user, they are prevented from using it.
TM47 Imitation Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM52 Bounciness Bounce - Flying-type Bounce: Physical Move 85 85 5 30
The user bounces up high, then drops on the target on the 2d plow. This may also leave the target with paralysis.
TM56 U-plow U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 x --
The user stores power, and so attacks. If the user moves after the target, this attack'south power will be doubled.
TM58 Balls Assurance - Dark-type Assurance: Physical Move lx 100 10 --
If the target has already taken some damage in the same turn, this assail's power is doubled.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 x --
The user flings its held detail at the target to attack. This motion's power and furnishings depend on the detail.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM77 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by condition atmospheric condition.
TM79 Retaliate Retaliate - Normal-type Retaliate: Physical Move lxx 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
TM85 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if information technology's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Technical Record Attacks

TR # Attack Proper name Blazon Cat. Att. Acc. PP Outcome %
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 twenty --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Set on stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves every bit the user'southward decoy.
TR22 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move ninety 100 x 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TR26 Suffer Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least one HP. Its run a risk of failing rises if it is used in succession.
TR27 Slumber Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 fifteen twenty
The user hurls a shadowy blob at the target. This may besides lower the target'southward Sp. Def stat.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for iii turns. During that fourth dimension, no Pokémon tin can fall asleep.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows information technology to utilise only set on moves for iii turns.
TR38 Flim-flam Trick - Psychic-type Trick: Other Move -- 100 x --
The user catches the target off baby-sit and swaps its held particular with its own.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 x --
The user lets loose a horribly echoing shout with the ability to inflict impairment.
TR49 At-home Heed Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to enhance its Sp. Atk and Sp. Def stats.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with nighttime thoughts. This may also make the target blanch.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 twenty --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user'south Sp. Atk stat.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 twenty --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR81 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's ability against it. The higher the target's Attack stat, the greater the damage it deals.

Egg Moves

(Details)
Assault Proper noun Type True cat. Att. Acc. PP Effect %
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 -- Details
The user mimics the motility used immediately earlier it. The motility fails if no other move has been used notwithstanding.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical assault, inflicting double the damage taken.
Detect Detect - Fighting-type Detect: Other Move -- 101 5 -- Details
This move enables the user to protect itself from all attacks. Its run a risk of failing rises if it is used in succession.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 twenty 10 Details
The user attacks with an odd, unseeable power. This may also make the target blanch.
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Details
The user faints when using this move. In render, this harshly lowers the target's Attack and Sp. Atk stats.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 -- Details
This move enables the user to attack get-go. This motility fails if the target is not readying an attack.

Island of Armor Move Tutor Attacks

Set on Name Type Cat. Att. Acc. PP Effect %
Called-for Jealousy Burning Jealousy - Fire-type Burning Jealousy: Special Move 70 100 5 --
The user attacks with energy from jealousy. This leaves all opposing Pokémon that take had their stats additional during the turn with a fire.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 10 --
The user skitters backside the target to assault. This also lowers the target's Sp. Atk stat.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 v --
The user lashes out to vent its frustration toward the target. If the user'due south stats were lowered during this turn, the power of this move is doubled.

Usable Max Moves

Attack Name Type Cat. Max Att. Acc. PP Result %
Max Flare Max Flare - Fire-type Special Move 120 101 10 --
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the dominicus for v turns.
Max Flutterby Max Flutterby - Bug-type Physical Move 120 101 10 --
This is a Problems-type assault Dynamax Pokémon use. This lowers the target'southward Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical Move Special Move 120(Phy)/130(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move lxxx 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Special Move 130 101 10 --
This is a Ghost-type assault Dynamax Pokémon use. This lowers the target'due south Defense force stat.
Max Ooze Max Ooze - Poison-type Special Move xc 101 10 --
This is a Poisonous substance-blazon attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Airstream Max Airstream - Flying-type Physical Move 130 101 ten --
This is a Flying-type set on Dynamax Pokémon use. This raises ally Pokémon'southward Speed stats.
Max Mindstorm Max Mindstorm - Psychic-type Special Move 130 101 ten --
This is a Psychic-blazon assault Dynamax Pokémon use. The user turns the basis into Psychic Terrain for 5 turns.
Max Quake Max Quake - Ground-type Physical Move 130 101 10 --
This is a Ground-blazon assail Dynamax Pokémon utilise. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is a Dark-blazon assail Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 ten --
This is a Grass-blazon attack Dynamax Pokémon use. The user turns the footing into Grassy Terrain for 5 turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of declining rises if information technology is used in succession.
Transfer Only Moves
Click here to encounter all transfer exclusive moves
Transfer Only Moves (Details)
Attack Name Type True cat. Att. Acc. PP Upshot % Method
Roar -- 101 twenty -- Gen 7 TM05
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle confronting a single Pokémon.
Toxic -- xc x -- Gen VII TM06
A move that leaves the target desperately poisoned. Its toxicant damage worsens every plow.
Double Team -- 101 fifteen -- Gen 7 TM32
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Aerial Ace 60 101 20 -- Gen Seven TM40
The user confounds the target with speed, then slashes. This assail never misses.
Psych Up -- 101 10 -- Gen VII TM77
The user hypnotizes itself into copying any stat change made by the target.
Swagger -- 85 15 -- Gen Vii TM87
The user enrages and confuses the target. However, this as well sharply raises the target's Set on stat.
Confide -- 101 20 100 Gen VII TM100
The user tells the target a secret, and the target loses its power to concentrate. This lowers the target'due south Sp. Atk stat.
Covet sixty 100 25 -- Move Tutor - USM
The user endearingly approaches the target, then steals the target'due south held detail.
Spite -- 100 10 -- Motion Tutor - USM
The user unleashes its grudge on the motion concluding used by the target by cutting 4 PP from it.
Incinerate 60 100 xv -- Gen VI TM59
The user attacks opposing Pokémon with burn down. If a Pokémon is property a certain particular, such as a Berry, the item becomes burned up and unusable.
Cutting fifty 95 30 -- Gen VI HM01
The target is cut with a scythe or hook.

Stats

HP Assault Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 330 40 65 forty lxxx 40 65
Max Stats
Hindering Nature
Lv. fifty 100 - 147 63 - 105 40 - 82 76 - 118 40 - 82 63 - 105
Lv. 100 190 - 284 121 - 206 76 - 161 148 - 233 76 - 161 121 - 206
Max Stats
Neutral Nature
Lv. l 100 - 147 70 - 117 45 - 92 85 - 132 45 - 92 70 - 117
Lv. 100 190 - 284 135 - 229 85 - 179 165 - 259 85 - 179 135 - 229
Max Stats
Beneficial Nature
Lv. fifty 100 - 147 77 - 128 49 - 101 93 - 145 49 - 101 77 - 128
Lv. 100 190 - 284 148 - 251 93 - 196 181 - 284 93 - 196 148 - 251

Best Nature For Hisuian Zorua,

Source: https://serebii.net/pokedex-swsh/zorua/

Posted by: baberbutiedis.blogspot.com

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